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Outcast STAGING
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Shut out.

The Hotel let the rich in. You stayed outside.

The world has ended and the Hotel is the last safe place, for those who could pay. Turned away at its doors, you join the outcasts in the Survivors' Camp. Venture into the regions, fight the monsters and grow strong enough to keep the Camp safe. Alone or with three friends.

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The story

Nobody quite remembers how it started. Everyone remembers who got in.

  1. The Hotel closed its doors

    When the apocalypse broke out, the Hotel became the only safe place left. Only the rich were let in. Everyone without the money was turned away at the door.

  2. The outcasts built a camp

    Outside, the survivors founded the Survivors' Camp. It has come a long way: it has a blacksmith, food stores and traders now, and monsters never get in.

  3. The monsters keep coming

    There are more of them every day. Venture into the regions, fight them and find better gear. Every monster you defeat makes the Camp a little safer.

  4. One day: the Hotel

    Every region has its own locations and ends with its own boss. Grow stronger, and at its level the next region opens. The Hotel stands in the last one. One day, the outcasts will break in.

How to survive

Fight with your sword

Walk with WASD or the arrow keys and strike with the space bar. Chickens, pigs, spiders and worse: everything that falls leaves coins and XP behind. The blacksmith in the Camp sells better swords.

Watch your HP and spirit

Walking costs spirit; the campfire in the Camp brings it back. Food heals you. If you die, you wake up in the Camp with 1 HP and lose the XP of your current level. You always keep the level itself.

Grow stronger

Every level gives two points for seven skills, from damage to stamina. Buy a bigger bag, chests for your home and a pet that helps you in fights.

Play together

Form a party of up to four players and you get your own copy of a location. Trade items with others and keep your loot in the chests of your own home.

Region by region

Every journey starts in the Camp. Locations and regions open up as your level rises.

  1. Greenwood

    Open
    1. Sunny Meadow from level 1
    2. Dark Forest from level 3
    3. Raptor Nest from level 4
  2. Sand Dunes

    Locked

    From level 20

    1. Scorching Plain from level 20

Latest news

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Zandduinen is open

Wie de Raptorkoning verslaat, kan door naar de tweede wereld. In de Hete Vlakte wachten pterodactylussen vanaf level 5.

Outcast is een survival-RPG geworden

Geen kamers bouwen en geen catalogus meer: in Outcast overleef je nu in de wildernis, vecht je tegen mobs en word je level voor level sterker.

Je eerste uur in Groenwoud

Van de hoofdstad naar de Zonnige Weide: zo kom je de eerste levels door zonder steeds terug te vallen.

Everyone outside starts with 0 credits

How far will you get?

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