Zandduinen is open
Wie de Raptorkoning verslaat, kan door naar de tweede wereld. In de Hete Vlakte wachten pterodactylussen vanaf level 5.
The Hotel let the rich in. You stayed outside.
The world has ended and the Hotel is the last safe place, for those who could pay. Turned away at its doors, you join the outcasts in the Survivors' Camp. Venture into the regions, fight the monsters and grow strong enough to keep the Camp safe. Alone or with three friends.
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Nobody quite remembers how it started. Everyone remembers who got in.
When the apocalypse broke out, the Hotel became the only safe place left. Only the rich were let in. Everyone without the money was turned away at the door.
Outside, the survivors founded the Survivors' Camp. It has come a long way: it has a blacksmith, food stores and traders now, and monsters never get in.
There are more of them every day. Venture into the regions, fight them and find better gear. Every monster you defeat makes the Camp a little safer.
Every region has its own locations and ends with its own boss. Grow stronger, and at its level the next region opens. The Hotel stands in the last one. One day, the outcasts will break in.
Walk with WASD or the arrow keys and strike with the space bar. Chickens, pigs, spiders and worse: everything that falls leaves coins and XP behind. The blacksmith in the Camp sells better swords.
Walking costs spirit; the campfire in the Camp brings it back. Food heals you. If you die, you wake up in the Camp with 1 HP and lose the XP of your current level. You always keep the level itself.
Every level gives two points for seven skills, from damage to stamina. Buy a bigger bag, chests for your home and a pet that helps you in fights.
Form a party of up to four players and you get your own copy of a location. Trade items with others and keep your loot in the chests of your own home.
Every journey starts in the Camp. Locations and regions open up as your level rises.
From level 20
Wie de Raptorkoning verslaat, kan door naar de tweede wereld. In de Hete Vlakte wachten pterodactylussen vanaf level 5.
Geen kamers bouwen en geen catalogus meer: in Outcast overleef je nu in de wildernis, vecht je tegen mobs en word je level voor level sterker.
Van de hoofdstad naar de Zonnige Weide: zo kom je de eerste levels door zonder steeds terug te vallen.
How far will you get?